Miguel A. Otaduy's Publications
Books:
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Ming C. Lin and Miguel A. Otaduy (editors).
Haptic Rendering: Foundations, Algorithms, and Applications.
AK Peters. 2008.
(book URL)
Journal and magazine publications:
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Sara C. Schvartzman, Álvaro G. Pérez and Miguel A. Otaduy.
Star-Contours for Efficient Hierarchical Self-Collision Detection.
To appear in ACM Transactions on Graphics, Vol 29 (3) (Proc. of ACM SIGGRAPH). 2010.
(project URL)
(pdf)
(video 25.6Mb)
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Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hyunho Richard Lee, Hanspeter Pfister, Markus Gross and Wojciech Matusik.
Design and Fabrication of Materials with Desired Deformation Behavior.
To appear in ACM Transactions on Graphics, Vol 29 (3) (Proc. of ACM SIGGRAPH). 2010.
(project URL)
(pdf)
(video 114Mb)
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Nico Pietroni, Paolo Cignoni, Miguel A. Otaduy and Roberto Scopigno.
A Survey on Solid Texture Synthesis.
To appear in IEEE Computer Graphics & Applications, Vol 30. 2010.
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Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Wojciech Matusik, Hanspeter Pfister and Markus Gross.
Capture and Modeling of Non-Linear Heterogeneous Tissue.
In ACM Transactions on Graphics, Vol 28 (3) (Proc. of ACM SIGGRAPH). New Orleans, La. August 2009.
(project URL)
(pdf)
(video 38Mb)
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Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann and Markus Gross.
Implicit Contact Handling for Deformable Objects.
Computer Graphics Forum, Vol 28 (2) (Proc. of Eurographics). Munich, Germany. April 2009.
(project URL)
(pdf 2.2Mb)
(video 46.4Mb)
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Denis Steinemann, Miguel A. Otaduy and Markus Gross.
Splitting Meshless Deforming Objects with Explicit Surface Tracking.
Graphical Models, Vol 71 (6), pp. 209-220. 2009.
(project URL)
(pdf 1.4Mb)
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Denis Steinemann, Miguel A. Otaduy and Markus Gross.
Tight and Efficient Surface Bounds in Meshless Animation.
Computers & Graphics, Vol 32 (2), pp. 235-245. April 2008.
(project URL)
(pdf 1.4Mb)
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Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus Gross and Ming C. Lin.
Soft Articulated Characters with Fast Contact Handling.
Computer Graphics Forum, Vol 26 (3) (Proc. of Eurographics).
Prague, Czech Rep. 2007.
(project URL)
(pdf 6.9Mb)
(video 46.8Mb)
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Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fabio Ganovelli and Markus Gross.
Texturing Internal Surfaces from a Few Cross Sections.
Computer Graphics Forum, Vol 26 (3) (Proc. of Eurographics).
Prague, Czech Rep. 2007.
(pdf 5.9Mb)
(video 57Mb)
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Bernd Bickel, Mario Botsch, Wojciech Matusik, Roland Angst, Miguel A. Otaduy, Hanspeter Pfister and Markus Gross.
Multi-Scale Capture of Facial Geometry and Motion.
ACM Transactions on Graphics, Vol 26 (3) (Proc. of ACM SIGGRAPH).
San Diego, Ca. 2007.
(project URL)
(pdf 4.8Mb)
(video 63Mb)
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Miguel A. Otaduy and Ming C. Lin.
High Fidelity Haptic Rendering.
Synthesis Lectures on Computer Graphics, Vol 1 (1), pp. 1-112. Morgan & Claypool. 2006.
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Miguel A. Otaduy and Ming C. Lin.
A Modular Haptic Rendering Algorithm for Stable and Transparent 6-DoF Manipulation.
IEEE Transactions on Robotics, Vol 22 (4), pp. 751-762. August 2006.
(project URL)
(pdf 900Kb)
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Ming C. Lin and Miguel A. Otaduy.
Sensation-Preserving Haptic Rendering.
IEEE Computer Graphics & Applications, Vol 25 (4), pp. 8-11.
July/August 2005.
(project URL)
(pdf 400Kb)
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Avneesh Sud, Miguel A. Otaduy and Dinesh Manocha.
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware.
Computer Graphics Forum, Vol 23 (3) (Proc. of Eurographics), pp. 557-566.
Grenoble, France.
2004.
(project URL)
(pdf 2.5Mb)
(video 10.6Mb)
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Miguel A. Otaduy and Ming C. Lin.
Sensation Preserving Simplification for Haptic Rendering.
ACM Transactions on Graphics, Vol 22 (3) (Proc. of ACM SIGGRAPH), pp. 543-553.
San Diego, Ca, USA. 2003.
(project URL)
(pdf 2Mb)
(video 200Mb)
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Young J. Kim, Miguel A. Otaduy, Ming C. Lin and Dinesh Manocha.
Six-Degree-of-Freedom Haptic Display Using Incremental and Localized Computations.
Presence - Teleoperators and Virtual Environments, Vol 12 (3), pp. 277-295.
2003.
(project URL)
(pdf 1.5Mb)
(demo video 25.1Mb)
Refereed conference papers:
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Jorge Gascón, Javier S. Zurdo and Miguel A. Otaduy.
Constraint-Based Simulation of Adhesive Contact.
To appear in the Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
Madrid, Spain. July 2010.
(project URL)
(pdf)
(video 29Mb)
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Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang and Sung-eui Yoon.
FASTCD: Fracturing-Aware Stable Collision Detection.
To appear in the Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
Madrid, Spain. July 2010.
(project URL)
(pdf)
(video 18Mb)
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Miguel A. Otaduy, Carlos Garre, Jorge Gascón, Eder Miguel, Álvaro G. Pérez and Javier S. Zurdo.
Modeling and Simulation of a Human Shoulder for Interactive Medical Applications.
To appear in the Proc. of CEIG (Spanish Computer Graphics Conference).
Valencia, Spain.
September 2010.
(project URL)
(pdf)
(video 28Mb)
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Marcos García, Miguel A. Otaduy and Carol O'Sullivan.
Perceptually Validated Global/Local Deformations.
To appear in the Proc. of Computer Animation and Social Agents.
Saint-Malo, France. May-June 2010.
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Francesco Cosco, Carlos Garre, Fabio Bruno, Maurizio Muzzupappa and Miguel A. Otaduy.
Augmented Touch without Visual Obtrusion.
In the Proc. of the International Symposium on Mixed and Augmented Reality.
Orlando, Fl, USA. October 2009.
(project URL)
(pdf)
(video 46Mb)
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Sara C. Schvartzman, Jorge Gascón and Miguel A. Otaduy.
Bounded Normal Trees for Reduced Deformations of Triangulated Surfaces.
In the Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
New Orleans, La, USA. August 2009.
(project URL)
(pdf)
(video 7.3Mb)
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Carlos Garre and Miguel A. Otaduy.
Toward Haptic Rendering of Full-Hand Touch.
In the Proc. of CEIG (Spanish Computer Graphics Conference).
San Sebastián, Spain.
2009.
(project URL)
(pdf)
(video 21Mb)
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Iván Alduán, Ángel Tena and Miguel A. Otaduy.
Simulation of High-Resolution Granular Media.
In the Proc. of CEIG (Spanish Computer Graphics Conference).
San Sebastián, Spain.
2009.
(project URL)
(pdf)
(video 50Mb)
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Carlos Garre and Miguel A. Otaduy.
Haptic Rendering of Complex Deformations through Handle-Space Force Linearization.
In the Proc. of the World Haptics Conference, pp. 422-427.
Salt Lake City, Utah.
2009.
(project URL)
(pdf)
(video 5Mb)
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Nico Galoppo, Miguel A. Otaduy, Will Moss, Jason Sewall, Sean Curtis and Ming C. Lin.
Controlling Deformable Material with Dynamic Morph Targets.
In the Proc. of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.
Boston, Ma.
2009.
(project URL)
(pdf 6Mb)
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Denis Steinemann, Miguel A. Otaduy and Markus Gross.
Fast Adaptive Shape Matching Deformations.
In the Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 87-94.
Dublin, Ireland. July 2008.
(project URL)
(pdf)
(video)
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Bernd Bickel, Manuel Lang, Mario Botsch, Miguel A. Otaduy and Markus Gross.
Pose-Space Animation and Transfer of Facial Details.
In the Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 57-66.
Dublin, Ireland. July 2008.
(pdf)
(video)
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Denis Steinemann, Miguel A. Otaduy and Markus Gross.
Efficient Bounds for Point-Based Animation.
Proc. of the IEEE/Eurographics Symposium on Point-Based Graphics, pp. 57-64.
Prague, Czech Rep. September 2007.
(project URL)
(pdf)
(video 17.4Mb)
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Miguel A. Otaduy, Daniel Germann, Stephane Redon and Markus Gross.
Adaptive Deformations with Fast Tight Bounds.
Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
San Diego, Ca, USA.
2007.
(pdf 5.5Mb)
(video 9.2Mb)
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Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus Gross and Ming C. Lin.
Interactive Haptic Rendering of High-Resolution Deformable Objects.
Proc. of HCI International.
Beijing, China.
2007.
(project URL)
(pdf)
-
Miguel A. Otaduy and Markus Gross.
Transparent Rendering of Tool Contact with Compliant Environments.
Proc. of the World Haptics Conference, pp. 225-230.
Tsukuba, Japan.
2007.
(pdf 1Mb)
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Miguel A. Otaduy, Olivier Chassot, Denis Steinemann and Markus Gross.
Balanced Hierarchies for Collision Detection between Fracturing Objects.
Proc. of the IEEE Virtual Reality Conference, pp. 83-90.
Charlotte, NC, USA.
2007.
(pdf 1.6Mb)
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Denis Steinemann, Miguel A. Otaduy and Markus Gross.
Fast Arbitrary Splitting of Deforming Objects.
Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 63-72.
Vienna, Austria.
2006.
(project URL)
(pdf 9Mb)
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Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus Gross and Ming C. Lin.
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures.
Proc. of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 73-82.
Vienna, Austria.
2006.
(project URL)
(pdf 2.6Mb)
(video 29Mb)
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Miguel A. Otaduy and Ming C. Lin.
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration.
Proc. of the World Haptics Conference, pp. 247-256.
Pisa, Italy.
2005.
(project URL)
(pdf 1Mb)
(demo video 1.5Mb)
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Miguel A. Otaduy, Nitin Jain, Avneesh Sud and Ming C. Lin.
Haptic Display of Interaction between Textured Models.
Proc. of IEEE Visualization Conference, pp. 297-304.
Austin, Tx. 2004.
(project URL)
(pdf 1.3Mb)
(video 16.5Mb)
- Miguel A. Otaduy and Ming C. Lin.
A Perceptually-Inspired Force Model for Haptic Texture Rendering.
Proc. of the Symposium on Applied Perception in Graphics and Visualization, pp. 123-126.
Los Angeles, Ca.
2004.
(project URL)
(pdf 700Kb)
- Miguel A. Otaduy and Ming C. Lin.
CLODs: Dual Hierarchies for Multiresolution Collision Detection.
Proc. of the Eurographics Symposium on Geometry Processing, pp. 94-101.
Aachen, Germany.
2003.
(project URL)
(pdf 1.1Mb)
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Ming C. Lin, William Baxter, Mark Foskey, Miguel A. Otaduy and Vince Scheib.
Haptic Interaction for Creative Processes with Simulated Media.
Proc. of IEEE Conference on Robotics and Automation. Washington DC.
2002.
(pdf 1.2Mb)
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Young J. Kim, Miguel A. Otaduy, Ming C. Lin and Dinesh Manocha.
Fast Penetration Depth Computation for Physically-based Animation.
Proc. of the ACM Symposium on Computer Animation.
San Antonio, TX.
2002.
(project URL)
(pdf 1.8Mb)
(full video 180Mb)
(short video 23.9Mb)
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Young J. Kim, Miguel A. Otaduy, Ming C. Lin and Dinesh Manocha.
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations.
Proc. of the Haptics Symposium.
Orlando, Fl.
2002.
(project URL)
(pdf 200Kb)
(demo video 25.1Mb)
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Mark Foskey, Miguel A. Otaduy and Ming C. Lin.
ArtNova: Touch-Enabled 3D Model Design.
Proc. of IEEE Virtual Reality Conference.
Orlando, Fl. 2002.
(project URL)
(pdf 1.6Mb)
(video 63Mb)
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Joseba Landaluze, Izaskun Portilla, Ana I. Martínez, Raúl Reyero and Miguel A. Otaduy.
Virtual Prototyping of a Dynamic Cushion for HIL.
Proc. of the European Simulation Multiconference.
Darmstadt, Germany.
2002.
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Miguel A. Otaduy and Ming C. Lin.
User-Centric Viewpoint Computation for Haptic Exploration and Manipulation.
Proc. of IEEE Visualization Conference, pp. 311-318.
San Diego, Ca.
2001.
(project URL)
(paper pdf 400Kb)
(color plate pdf 1.2Mb)
(video 66.5Mb)
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Javier Lorenzo, Ana Vidarte, Miguel A. Otaduy, Ana I. Martínez and Carlos F. Nicolás.
Hydraulic Excavator Dynamic Model for a Real-time Training Simulator.
Proc. of the Driving Simulation Conference.
Sophia-Antipolis, France.
2001.
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Miguel A. Otaduy, Ana I. Martínez, Ana Vidarte, Joseba Landaluze and Raúl Reyero.
Object-Oriented Modeling for Real-Time Simulation.
Proc. of the ASME Dynamic Systems and Control Division (ASME IMECE), pp. 779-786, vol. 2.
Orlando, Fl.
2000.
Video publications:
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Young J. Kim, Miguel A. Otaduy, Ming C. Lin and Dinesh Manocha.
Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical Refinement.
Video Proc. of the Annual Symposium on Computational Geometry.
San Diego, Ca.
2003.
(project URL)
(full video 180Mb)
(short video 23.9Mb)
Workshops, Courses, and Tutorials:
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Miguel A. Otaduy, Takeo Igarashi and Joe LaViola.
Interaction: Interfaces, Algorithms and Applications.
SIGGRAPH Course 6.
New Orleans, La.
2009.
-
Evan Durmwright, Kurt Anderson and Roy Featherstone (organizers).
Advances in Simulation of Robot and Task Dynamics.
Robotics: Science and Systems.
Zurich, Switzerland.
2008.
(Workshop home page)
(RSS'08 home page)
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Miguel A. Otaduy.
Workshop on Haptic Rendering.
Eurohaptics Conference.
Madrid, Spain.
2008.
(Workshop home page)
(Eurohaptics'08 home page)
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Miguel A. Otaduy and Dinesh K. Pai.
Workshop on Haptic Perception and Rendering.
IEEE International Conference in Robotics and Automation.
Rome, Italy.
2007.
(Workshop home page)
(slides)
(ICRA'07 home page)
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Anatole Lecuyer and Matthias Harders (organizers).
Integration of Haptics in Virtual Environments - A Perception-Based Approach.
IEEE Virtual Reality Conference.
Charlotte, USA.
2007.
(Tutorial home page)
(slides 3MB)
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Mashhuda Glencross, Alan Chalmers, Diego Gutiérrez, Ming C. Lin and Miguel A. Otaduy.
Exploiting Perception in High-Fidelity Virtual Environments.
SIGGRAPH Course 24.
Boston, USA.
2006.
(announcement)
(course notes 32MB)
(slides 9.5MB)
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Mashhuda Glencross, Miguel A. Otaduy and Alan Chalmers.
Interaction in Distributed Virtual Environments.
Eurographics Tutorial 8.
Dublin, Ireland.
2005.
(announcement)
(tutorial notes)
-
Ming C. Lin and Miguel A. Otaduy.
Recent Advances in Haptic Rendering & Applications.
SIGGRAPH Course 11.
Los Angeles, USA.
2005.
(Course home page)
(announcement)
(full course notes)
PhD Thesis:
-
Miguel A. Otaduy.
6-DoF Haptic Rendering Using Contact Levels of Detail and Haptic Textures.
PhD thesis.
Department of Computer Science, University of North Carolina at Chapel Hill.
2004.
(html abstract)
(pdf 5.8Mb)
Last modified June 4, 2010
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