News!Representations and Algorithms for Force Feedback Display; with Carlos Garre and Ming Lin, to appear in the Proc. of the IEEE.Strain Limiting for Soft Finger Contact Simulation; lead by Alvaro Perez, to appear at the IEEE World Haptics Conference 2013. Six-DoF Haptic Interaction with Fluids, Solids, and Their Transitions; lead by Gabriel Cirio, to appear at the IEEE World Haptics Conference 2013.
We currently participate in two large European projects:
We are also involved in the organization of two prime international conferences this year: Last Summer, we offered the course Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces at the ACM SIGGRAPH conference. (course page).
Teaching and AdvisingCurrent postdocs: Gabriel Cirio (PhD INRIA Rennes), David Miraut (PhD URJC Madrid).Current PhD students: Iván Alduán, Jorge Gascón, Fernando Hernández, Eder Miguel, Laura Oliver, Álvaro G. Pérez, Javier S. Zurdo. Former students: Carlos Garre (Marie Curie fellow at University of Calabria, ABD), Sara C. Schvartzman (Postdoc at Stanford University, ABD). I teach at our Master program on computer graphics, video games, and virtual reality (link)
Talented students interested in research on physically based simulation and computer animation, please send me an email and tell me about your interests!
Short BioMiguel A. Otaduy is an associate professor (profesor titular interino) at Universidad Rey Juan Carlos (URJC Madrid), where he works at the Modeling and Virtual Reality Group (GMRV), in the Department of Computer Science.He received his BS (2000) in Electrical Engineering from Mondragon Unibertsitatea (Spain), and his MS (2003) and PhD (2004) in Computer Science from the University of North Carolina at Chapel Hill. He completed his PhD thesis in the field of haptic rendering under the advisory of Prof. Ming Lin, and supported by fellowships from the Government of the Basque Country and the UNC Computer Science Alumni. Between 1995 and 2000, he was a research assistant at Ikerlan research lab, and between Aug 2000 and Dec 2004 he was a research assistant with the Gamma group at UNC. In the Summer of 2003 he worked at Immersion Medical. From Feb 2005 to Feb 2008, he worked as a research associate (oberassistent) at the Computer Graphics Laboratory of ETH Zurich, with Prof. Markus Gross. At ETH, he lead the involvement of the CGL in the Swiss NCCR CoMe (Computational Medicine). Miguel is at URJC Madrid since Feb 2008. His main research areas are physically-based simulation, haptic rendering, collision detection, virtual reality, and geometric algorithms, and he is particularly interested in the simulation and interaction with virtual objects in contact, with application to virtual prototyping, computational medicine, animation, or videogames. He is a recipient of a 2011 ERC Starting Grant.
Miguel is program co-chair of the 2013 IEEE World Haptics Conference
and the 2013 Eurographics Short Papers program,
and conference co-chair of the 2013 ACM Symposium on Interactive 3D Graphics and Games (I3D)
and the 2013 Spanish Computer Graphics Conference (CEIG).
He was also the program co-chair for the 2010 ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA)
and the 2010 Spanish Computer Graphics Conference (CEIG).
Last modified February 7, 2013 |