Optimization-Based Wearable Tactile Rendering
In IEEE Transactions on Haptics. 2016.
Efficient Nonlinear Skin Simulation for Multi-Finger Tactile Rendering
In the Proceedings of the IEEE Haptics Symposium 2016. Philadelphia, Pennsylvania, USA. April 2016.
Fundamentals of Wearable Computers and Augmented Reality, Second Edition|
WEARABLE COMPUTERS AND WEARABLE TECHNOLOGY
Soft Skin Simulation for Wearable Haptic Rendering
CRC Press. 2015
Soft Finger Tactile Rendering for Wearable Haptics
In the Proceedings of the IEEE World Haptics Conference 2015. Chicago, Illinois, USA. June 2015.
Demonstration of Soft Finger Tactile Rendering for Wearable Haptics
IEEE World Haptics Conference 2015. Chicago, Illinois, USA. June 2015.
I am Engineer in Computer Science from the Technical University of Madrid
This is a 5-year Engineering, equivalent to a Bachelor of Computer
Science (BCS) plus a Master of Computer Science (MCS).
I obtained my Master in Computer Graphics, Videogames and Virtual Reality in 2010, from the Rey Juan Carlos University (URJC Madrid).
From November 2003 to January 2008, I have been working at Deimos Space S.L. (now Elecnor Deimos Space), as Project Engineer.
During this period, from July 2005 to February 2007, I have been working at the European Space Agency (ESA), in the European Space Research Institute (ESRIN), for the Advanced Land Observation Satellite project (ALOS), as Project Engineer.
From February 2008 to January 2012, I have been teaching in the Computer Science Engineering Degree, as Teaching Assistant, at Rey Juan Carlos University (URJC Madrid).
I finished my PhD thesis in 2015, in the field of simulation and haptic rendering under the advice of Prof. Miguel A. Otaduy, as part of the Modeling and Virtual Reality Group (GMRV) and the Multimodal Simulation Lab (MSLAB) of the Rey Juan Carlos University (URJC Madrid).
Since March 2016, I am CTO at EUROB Creative.