Invited talk - Disney Research Zurich. PDF Print E-mail
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Written by Laura Raya   
Thursday, 14 July 2011 09:20

Nombre:Derek Bradley.

Empresa: Disney Research Zurich.

Charla: Markerless Reconstruction of Deforming Surfaces

Resumen:

3D content generation is a major challenge in computer graphics, and generating realistic deformable objects with time-varying shape and motion is a big part of creating realistic virtual environments. An attractive approach for generating such content is to acquire the shape of real deforming surfaces.  Here, the capture process must

reconstruct both the time-varying shape as well as dense surface correspondences between time steps.  Previous methods contain various limitations, such as the use of structured illumination patterns, or hand-placed markers on the surface in order to guide the reconstruction.  In this talk I will discuss some new, entirely passive techniques for 3D reconstruction of temporally deformable surfaces.  The talk will include a new algorithm for multi-view stereo reconstruction, and high-level applications for markerless capture of both garments and human faces.

 Hora y lugar: Seminario 003 del Edificio Departamental 2,

22 de Julio de 2011 a las 11:30h.

 Web: http://zurich.disneyresearch.com/derekbradley/

 Para más información, ponerse en contacto con Miguel Ángel Otaduy

(http://www.gmrv.es/~motaduy/)

Proyecto del Ministerio Ciencia e Innovación (ref. externa TIN2009-07942)