“Gráficos y Creatividad: Diseñando ilustraciones con herramientas 3D"
La impresionante evolución en estos últimos años de las herramientas 3D y de creación gráfica ha abierto un impresionante campo en ámbitos tan creativos como la publicidad, diseño gráfico, ilustración, arquitectura o cine. Los diseñadores cada vez más se apoyan en la tecnología para crear imágenes increíbles. Darío Lanza es ilustrador 3D en El Mundo y Profesor de 3D, y durante la charla describirá el proceso de creación de una ilustración, desde la idea hasta el render final, exponiendo técnicas, herramientas y trucos, mediante ejemplos de ilustraciones reales.
Viernes 13 de Junio (17h-Salón de Grados Departamental II)
The Madrid ACM SIGGRAPH Professional Chapter is now officially “In Formation”. We are waiting for feedback from the ACM to finalize the chartering process. Stay tuned !
VIDEO GROUP
Each Friday at 1:30pm the video group is meeting at the “Ampliación de Rectorado”, “Campus de Mostoles” of the “Universidad Rey Juan Carlos”.
This group takes advantage of multimedia technologies to discuss state-of-the-art topics of Computer Graphics. A video is projected while having some sandwitches, snacks and soft drinks. Right after the projection, the attendees have an interesting chat about the video and related research areas. The topics are varied, ranging from specific SIGGRAPH Courses to more general conferences (such as Patterson’s, or Pausch’s talks).
The first video of this month (6th of June) will be the second part of the Massive Models Visualization course presented at SIGGRAPH 2007. The video group is open to all chapter’s members. For more information, please contact David Miraut (david.miraut_at_urjc.es)
SEMINARS JUNE 2008
In collaboration with the “Máster Oficial en Informática Gráfica, Juegos y Realidad Virtual” of the “Universidad Rey Juan Carlos”, we organize a number of seminars and invited talks. It takes place on the “Campus de Móstoles”. The chapter’s members can attend free of charge. Some of the upcoming seminars for June are:
Juan José Jiménez Delgado (Universidad de Jaén)
“Investigación en el Grupo de Gráficos y Geomática de Jaén. Resolución de problemas geométricos en la GPU.”
Friday 6th of June (5pm - Salón de Grados Departamental II)
Hong Tan (http://cobweb.ecn.purdue.edu/~hongtan/)
Title to be announced
Monday 9th of June
Darío Lanza
“Gráficos y Creatividad: Diseñando ilustraciones con herrmientas 3D"
Friday 13th of June (5pm - Salón de Grados Departamental II)
El Capítulo Profesional de ACM SIGGRAPH de Madrid se encuentra oficialmente aceptado por ACM, por lo que por el momento su nombre oficial es: “Madrid ACM SIGGRAPH Prophessional Chapter – In Formation”. Estamos en espera de respuesta de ACM para confirmar la creación definitiva del capítulo.
GRUPO DE VÍDEOS
Todos los viernes a las 13:30 se reúne el grupo de vídeos del Madrid ACM SIGGRPAH Professional Chapter en el edificio de ampliación del rectorado del campus de Móstoles de la Universidad Rey Juan Carlos. La actividad de este grupo consiste en la utilización de tecnologías multimedia para la discusión de las últimas innovaciones y de las ponencias y artículos más interesantes en el área de gráficos. La idea es ir más allá del papel, y realizar un análisis crítico mediante el debate que siempre acompaña la visualización de los vídeos.
El ambiente del grupo es desenfadado, y generalmente los vídeos se suelen ver con un bocadillo en la mano y algo para picar. Los temas a tratar son variados, habiéndose visto hasta ahora tanto cursos del SIGGRAPH como conferencias sobre temas más generales (con autores como Patterson, o Pausch).
El primer video de este mes de junio (el día 6) será la segunda parte del curso sobre Massive Models Visualization de SIGGRAPH 2007. El grupo está abierto a todos los miembros del capitulo. Para más información contactar con David Miraut (david.miraut_arroba_urjc.es)
SEMINARIOS JUNIO 2008
Coincidiendo con el curso académico 2007/2008 del Máster Oficial en Informática Gráfica, Juegos y Realidad Virtual de la Universidad Rey Juan Carlos, se está llevando a cabo un ciclo de seminarios en el área de gráficos en el campus de Móstoles de dicha Universidad. Los miembros del capitulo pueden asistir de forma gratuita a los seminarios en calidad de oyentes. Los seminarios que vienen son:
Juan José Jiménez Delgado (Universidad de Jaén)
“Investigación en el Grupo de Gráficos y Geomática de Jaén. Resolución de problemas geométricos en la GPU.”
Viernes 6 de junio (17h - Salón de Grados Departamental II)
Hong Tan (http://cobweb.ecn.purdue.edu/~hongtan/)
Title to be announced
Lunes 9 de Junio
Darío Lanza
“Gráficos y Creatividad: Diseñando ilustraciones con herrmientas 3D"
Viernes 13 de Junio (17h - Salón de Grados Departamental II)
"Haptic Perception of Mechanical Properties via Force Displays"
This talk will discuss the psychophysical study of haptic perception, including its methodology and applications. Given the popularity of force feedback devices, I will focus on the haptic perception of mechanical properties via force information. A broad overview of what is known about human perception of force magnitude, force direction, displacement, joint-angle position, and stiffness will be presented. I will discuss the psychophysical methodology for measuring detection and discrimination thresholds, and information transfer associated with mechanical parameters. Example applications will be interweaved throughout the talk to illustrate how psychophysical results can inform and guide the design of haptic user interfaces.
Hong Z. Tan is an associate professor of electrical and computer engineering with courtesy appointments in mechanical engineering and psychological sciences at Purdue University. Her research focuses on haptic human-machine interfaces and haptic perception. She received her Bachelor's degree in Biomedical Engineering from Shanghai Jiao Tong University, P.R. China. She earned her Master and Doctorate degrees, both in Electrical Engineering and Computer Science, from the Massachusetts Institute of Technology (MIT). She was a Research Scientist at the MIT Media Laboratory before joining the faculty at Purdue's School of Electrical and Computer Engineering in 1998. She has held a McDonnell Visiting Fellowship at Oxford University, and a Visiting Associate Professorship in the Department of Computer Science at Stanford University. She was a recipient of the US National Science Foundation's Early Faculty Development (CAREER) Award from 2000 to 2004. In addition to serving on numerous conference program committees, she was a co-organizer (with Blake Hannaford) of the International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems from 2003 to 2005. She was the founding chair of the IEEE Technical Committee on Haptics, a home for the international interdisciplinary haptics research community, from 2006 to 2008. She is currently an associate editor of Presence: Teleoperators & Virtual Environments, ACM Transactions on Applied Perception and IEEE Transactions on Haptics.
URL: http://www.ece.purdue.edu/~hongtan
Lunes, día 9, a las 11:30am, aula 070 del Edf. Departamental II
An Augmented Reality environment for virtual prototyping
Virtual prototyping is one of the most exciting burgeoning fields in recent years. At today, designers can build a virtual prototype with CAD (Computer Aided Design), can analyse its mechanical behaviour with FEM and can design also its manufacturing process with CAM (Computer Aided Manufacturing). The limit of this approach is that all these tools are focused on designers. User centered design is a very popular approach to design that attempts to actively involve the end users in the design process to help ensure that the product designed meets their needs and is usable. In this scenario, a new research branch in the field of Virtual Prototyping Methodologies could be investigated, with the aim of developing some techniques to involve the users during the design activities (like usability test of industrial products). The main goal of my research is to develop an Augmented Reality (AR) environment integrated with haptics devices, in which the designer and/or user can virtually interact, in a multi-sensorial way, with the interface of a virtual product.
In this talk, I will describe the development of the AR environment focusing on mathematical, software and hardware framework. The most common solution to implement an AR system is based on the use of an Head Mounted Display (HMD) and two cameras for the stereoscopic video see-through visualization, but almost all the AR systems presented in literature employ one camera to obtain a marker based video-tracking. I'll present an innovative tracking solution based on a stereo vision approach which aims to use the information coming from both cameras in order to improve tracking accuracy. The proposed solution is also able to switch itself into a standard single camera visual tracking when the stereo pair correspondence is missing.
11:00am, Wednesday 4th of June 2008, room 69, Departamental II