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Technical Papers
Paper sessions are listed below. The chronological order is correct. The
final detailed program will be announced at a later date.
Each paper will be allocated 30 minutes: 20 to 25 minutes for presentation
and 5 to 10 minutes for questions.
A slide template can be downloaded from here. Feel free to edit it and make
any modification you find suitable.
Friday, 2nd of July
Character Motion I
Fast Local and Global Similarity Searches in Large Motion Capture Databases
Bjoern Krueger, Jochen Tautges, Andreas Weber, Arno Zinke
Editing Dynamic Human Motions via Momentum and Force
Kwang Won Sok, Katsu Yamane, Jehee Lee, Jessica Hodgins
Modeling Style and Variation in Human Motion
Wanli Ma, Shihong Xia, Jessica Hodgins, Xiao Yang, Chunpeng Li, Zhaoqi Wang
Constrained Dynamics
Linear-Time Dynamics for Multibody Systems with General Joint Models
Weiguang Si, Brian Guenter
Constraint-Based Simulation of Adhesive Contact
Jorge Gascon, Javier S. Zurdo, Miguel A. Otaduy
Point Cloud Glue: Constraining simulations using the Procrustes transform
Christopher Twigg, Zoran Kacic-Alesic
Fluids I
Interactive SPH Simulation and Rendering on the GPU
Prashant Goswami, Philipp Schlegel, Barbara Solenthaler, Renato
Pajarola
A parallel multigrid Poisson solver for fluids simulation on large grids
Aleka McAdams, Eftychios Sifakis, Joseph Teran
Enhancing Fluid Animation with Adaptive, Controllable and Intermittent
Turbulence
Ye Zhao, Zhi Yuan, Fan Chen
Saturday, 3rd of July
Augmenting and Editing Animations
Wrinkle Meshes
Matthias Mueller, Nuttapong Chentanez
Augmenting Hand Animation with Three-Dimensional Secondary Motion
Eakta Jain, Yaser Sheikh, Moshe Mahler, Jessica Hodgins
A Bayesian Interactive Optimization Approach to Procedural Animation Design
Eric Brochu, Tyson Brochu, Nando de Freitas
Walking, Running, and Crowds
Goal-Directed Stepping with Momentum Control
Chun-Chih Wu, Victor Zordan
PLEdestrians: A Least-Effort Approach to Crowd Simulation
Stephen Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh Manocha
Control Systems for Human Running using an Inverted Pendulum Model and a
Reference Motion Capture Sequence
Kwon Taesoo, Jessica Hodgins
Cameras, Navigation, and Collisions
A Real-time Cinematography System for 3D Environments
Christophe Lino, Marc Christie, Fabrice Lamarche, Guy Schofield, Patrick Olivier
FASTCD: Fracturing-Aware Stable Collision Detection
JaePil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, JeongMo Hong, Min Tang, Sung-Eui Yoon
Shortest Paths with Arbitrary Clearance from Navigation Meshes
Marcelo Kallmann
Sunday, 4th of July
Character Motion II
Animating Non-Humanoid Characters with Human Motion Data
Katsu Yamane, Yuka Ariki, Jessica Hodgins
BoLeRO: A Principled Technique for Including Bone Length Constraints in
Motion Capture Occlusion Filling
Lei Li, James McCann, Nancy Pollard, Christos Faloutsos
Performace capture with physical interaction
Nam Nguyen, Nkenge Wheatland, David Brown, Brian Parise, Karen Liu, Victor Zordan
Fluids II
Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels
Jihun Yu, Greg Turk
Practical Animation of Compressible Flow for Shock Waves and Related
Phenomena
Nipun Kwatra, Jon T. Gretarsson, Ronald Fedkiw
Real-time Simulation of Large Bodies of Water with Small Scale Details
Nuttapong Chentanez, Matthias Mueller
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