BlenderCave is a framework for the fast creation of virtual reality applications for multi-screen display systems.
It consists of a set of extensions to the open-source Blender Game Engine (BGE), leveraging the scene creation and real-time rendering capabilities of BGE, and augmenting them with easy-to-setup support for CAVE or Powerwall-type displays.
The framework is implemented in a distributed manner, and it contains a virtual camera setup to control the display output, and a lightweight network communication protocol to manage events and synchronize the application state.
We demonstrate that, with BlenderCAVE, 3D applications can easily be written in Blender and displayed on multi-screen displays.
Learn more about BlenderCave and download the code at: http://www.gmrv.es/~jgascon/BlenderCave
@Article\{GBEO11,
author = "Gasc\'on, Jorge and Bayona, Jos\'e M. and Espadero, Jos\'e Miguel and Otaduy, Miguel A.",
title = "BlenderCAVE: Easy VR Authoring for Multi-Screen Displays",
journal = "SIACG 2011: V IBERO-AMERICAN SYMPOSIUM IN COMPUTER GRAPHICS",
year = "2011",
url = "http://www.gmrv.es/Publications/2011/GBEO11"
}